TWrecks file (X3)

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Structure of TWreck T files:

Note: All Wreck files have the same structure.
Field Description
0. Body file Body of the wreck
Template:Expr:0 + 1. Picture ID Not used
Template:Expr:0 + 2. Rotation X
Template:Expr:0 + 3. Rotation Y
Template:Expr:0 + 4. Rotation Z
Template:Expr:0 + 5. Ship class Must be the same as the ship class value of the same record (with the same index) in TShips file
Template:Expr:0 + 6. Description String ID from Page 17 of text resource files
7. Unknown value
8. Unknown value
9. Unknown value
10. Volume
11. Production RelVal (NPC) Price for NPCs (it's not really a price)
Template:Expr:11 + 1. Price modifier PRI Primary Price Modifier
Template:Expr:11 + 2. Price modifier SEC Secondary Price Modifier
Template:Expr:11 + 3. Ware class Class (size) of the object - affects which ships can carry it
Template:Expr:11 + 4. Production RelVal (player) Price for the player (it's not really a price)
Template:Expr:11 + 5. Min. Notoriety Minimal notoriety the player must have to be able to use this object
Template:Expr:11 + 6. Video ID Stream ID from Videos file containing the animation displayed in the Info screen
Template:Expr:11 + 7. Skin Index to Skins file
Template:Expr:11 + 8. Object ID Identifier of the object

See also

References

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